Skill Changes
Every ClassicStory+ job path rework, passive update, damage rebalance, and custom server-side skill mechanic.
All custom changes are server-side unless noted. WZ text has been updated where the client needs to display the new behavior. Skills marked New are entirely new mechanics. Skills marked Custom are modified from vanilla. Skills marked Unchanged are identical to vanilla v83.
Beginner — 1st Stage
All beginner skills function identically to vanilla v83. No custom changes at this stage.
Swordsman — 1st Job
While Iron Body is active, incoming hits have a 20% chance to be completely blocked, reducing damage to 0.
Each skill level permanently adds 2% to Max HP, up to +20% at max level.
| Level | Max HP Bonus |
|---|---|
| Lv 1 | +2% |
| Lv 5 | +10% |
| Lv 10 (max) | +20% |
Passively increases Accuracy and grants a Critical Rate bonus. Also allows HP recovery while on a rope or ladder.
| Level | Accuracy Bonus | Critical Rate Bonus |
|---|---|---|
| Lv 1 | +5 | +3% |
| Lv 4 | +14 | +9% |
| Lv 8 (max) | +20 | +15% |
Power Strike (300% at max) and Slash Blast (150% at max) are identical to vanilla v83.
Fighter / Crusader / Hero — 2nd › 3rd › 4th Job
After a sword attack, grants a chance to trigger Pulverize — dealing bonus damage based on the original hit. Proc chance and bonus damage both scale with skill level.
| Level | Proc Chance | Bonus Damage |
|---|---|---|
| Lv 1 | 5% | 5% |
| Lv 10 | 18% | 18% |
| Lv 20 | 28% | 28% |
| Lv 30 (max) | 40% | 40% |
After an axe attack, grants a chance to inflict Axe Bleed. Bleed damage is based on the original hit and ticks 3 times over 3 seconds.
| Level | Proc Chance | Bleed Damage per Tick | Ticks |
|---|---|---|---|
| Lv 1 | 5% | 2% | 3 |
| Lv 10 | 18% | 5% | 3 |
| Lv 20 | 28% | 7% | 3 |
| Lv 30 (max) | 40% | 10% | 3 |
Temporarily boosts Weapon Attack for everyone in the party. Buffed to +25 Weapon Attack at max level.
| Level | Party Weapon ATK Bonus | Duration | MP Cost |
|---|---|---|---|
| Lv 1 | +2 | 10s | 20 |
| Lv 10 | +13 | 85s | 20 |
| Lv 20 (max) | +25 | 160s | 20 |
Returns a portion of damage back to attackers. While active, grants 60% chance to resist knockback. When a knockback hit lands, gain full immunity for 2 seconds (5 sec cooldown). Reflect is capped at 10% of enemy Max HP.
| Mechanic | Value (max level) |
|---|---|
| Knockback resist chance | 60% |
| Full immunity on hit | 2 seconds |
| Immunity cooldown | 5 seconds |
| Reflect cap | 10% of enemy Max HP |
| Duration | 175 seconds |
| MP cost | 24 |
Passive MP recovery in and out of combat with multiple trigger conditions.
| Mechanic | Value (max level) |
|---|---|
| Passive recovery | 2% max MP every 10 sec. |
| On attack proc | 10% chance to recover 1% max MP |
| On taking damage | Recover 1% max MP |
| Combat recovery cooldown | 2 seconds |
Passive shield bonuses including flat damage reduction, block chance, and status resistance.
| Mechanic | Value (max level) |
|---|---|
| Flat damage reduction | 10% |
| Block chance | 10% |
| Blocked hit damage | 35% reduced |
| Status resistance | 10% |
Activates the combo system. Builds combo counters per kill used to power Panic and Coma. Buffed damage at max level.
| Mechanic | Value (max level) |
|---|---|
| Damage bonus | 220% |
| Max Combo Counter | 5 |
| Duration | 200 seconds |
| MP cost | 35 |
Single-target dark power strike. Requires combo all charged. Buffed damage at max level.
| Mechanic | Value (max level) |
|---|---|
| Damage | 350% |
| Dark Power chance | 90% |
| MP cost | 24 |
Strikes a single monster to panic it. Very high stun chance. Requires combo all charged.
| Mechanic | Value (max level) |
|---|---|
| Damage | 200% |
| Stun chance | 90% |
| HP/MP cost | 25 HP, 26 MP |
Stuns up to 15 monsters nearby. Massively buffed from vanilla — higher damage, wider range, and near-guaranteed stun.
| Mechanic | Value (max level) |
|---|---|
| Damage | 240% |
| Attack Range | 400% |
| Stun Chance | 95% |
| Stun Duration | 10 seconds |
| Max Targets | 15 |
| MP cost | 16 |
Increases Combo Attack ceiling and adds a chance to recharge 2 combo counters at once. Unlocks Enrage.
| Mechanic | Value (max level) |
|---|---|
| Damage bonus | +30% |
| Max Combo Counter | 10 |
| Double recharge chance | 60% |
Consumes 10 combo counters to enter an enraged state with a major Weapon Attack boost.
| Mechanic | Value (max level) |
|---|---|
| Weapon Attack bonus | +35 |
| Duration | 300 seconds |
| Cooldown | 180 seconds |
| MP cost | 40 |
| Combo counters consumed | 10 |
The Hero releases a battle cry that pulls normal monsters toward them and forces all challenged enemies to focus on the Hero. Does not work on bosses.
| Mechanic | Value (max level) |
|---|---|
| Max monsters pulled | 3 |
| Range | 250% |
| Success rate | 100% |
| MP cost | 21 |
Buffed to 100% knockback resistance for 600 seconds.
| Mechanic | Value (max level) |
|---|---|
| Knockback resist | 100% |
| Duration | 600 seconds |
| MP cost | 50 |
Powerful forward dash that damages and pushes up to 15 monsters.
| Mechanic | Value (max level) |
|---|---|
| Damage | 180% |
| Range | 150% |
| Max monsters | 15 |
| MP cost | 40 |
Attacks multiple monsters forward twice. Buffed damage at max level.
| Mechanic | Value (max level) |
|---|---|
| Damage | 280% |
| Max targets | 3 |
| MP cost | 25 |
Sword/Axe/BW Mastery all cap at 60% mastery and +20 accuracy at max level. All remaining Fighter, Crusader, and Hero skills are identical to vanilla v83.
Page / White Knight / Paladin — 2nd › 3rd › 4th Job
A toggle skill. While active, each attack has a chance to trigger Stun Strike — dealing bonus damage and stunning the target. Proc chance and stun duration scale with skill level. Both the Sword and BW versions behave identically.
| Level | Proc Chance | Bonus Damage | Stun Duration |
|---|---|---|---|
| Lv 1 | 20% | 80% | 0.5s |
| Lv 10 | 35% | 140% | 1.0s |
| Lv 20 | 45% | 180% | 1.3s |
| Lv 30 (max) | 50% | 200% | 1.5s |
Non-boss monsters only. Does not stun bosses.
Reworked to deal direct 160% damage while also reducing enemy ATT, DEF, and Accuracy. Affects up to 6 monsters.
| Level | Damage | ATT/DEF/ACC Reduction | Chance | Duration |
|---|---|---|---|---|
| Lv 5 | 60% | 5% | 50% | 25s |
| Lv 10 | 100% | 10% | 60% | 45s |
| Lv 15 | 130% | 15% | 70% | 62s |
| Lv 20 (max) | 160% | 20% | 80% | 80s |
Targets: up to 6 | MP cost: 25
While active, provides a base 60% chance to resist knockback. When a knockback hit does land, you gain full knockback immunity for 2 seconds (5 second cooldown). Duration 175 seconds at max.
| Mechanic | Value (max level) |
|---|---|
| Base knockback resist | 60% |
| Full immunity on hit | 2 seconds |
| Immunity cooldown | 5 seconds |
| Buff duration | 175 seconds |
| MP cost | 24 |
Passive MP regeneration skill that gains bonus recovery while an elemental charge is active. Also has a proc chance on charged attacks.
| Mechanic | Value (max level) |
|---|---|
| MP recovery (passive) | 2% max MP every 10 sec. |
| Bonus while charged | +1% max MP every 10 sec. |
| Charged attack proc | 10% chance to recover 1% max MP |
| Attack recovery cooldown | 2 seconds |
Grants flat damage reduction, status resist, and while an elemental charge is active adds a block chance.
| Mechanic | Value (max level) |
|---|---|
| Flat damage reduction | 8% |
| Status effect resistance | 10% |
| Block chance (while charged) | 10% |
| Blocked hit damage | 50% reduced |
Strikes up to 6 nearby monsters with high damage and a very high stun chance. Can only be used while an elemental Charge is active but does not consume the charge.
| Mechanic | Value (max level) |
|---|---|
| Damage | 250% |
| Stun Chance | 90% |
| Max Targets | 6 |
| HP/MP cost | 25 HP, 26 MP |
Pulls monsters toward you with holy shield force. Successfully pulled monsters are briefly stunned. Does not affect bosses.
| Mechanic | Value (max level) |
|---|---|
| Max monsters pulled | 6 |
| Pull range | 200% |
| Success rate | 100% |
| Stun on pull | Brief (non-boss) |
| MP cost | 21 |
Increases Charged Blow damage and removes its charge consumption — Charged Blow no longer cancels the active elemental charge when cast.
| Mechanic | Value (max level) |
|---|---|
| Charged Blow damage | 350% |
| Charge consumed on use | No (charge persists) |
All charge skills, Rush, Power Stance, and Blast are identical to vanilla v83.
| Skill | Max Level Stats |
|---|---|
| Blast | 650% damage, MP -24 |
| Rush | 130% damage, Range 125%, 10 monsters, MP -50 |
| Power Stance | 90% knockback resist, 300s, MP -50 |
| Fire Charge | 120% dmg, 200s, MP -35 |
| Ice Charge | 110% dmg, 200s, MP -35 |
| Thunder Charge | 125% dmg, 200s, MP -35 |
| Holy/Divine Charge | 140% dmg, 300s, MP -30 |
Spearman / Dragon Knight / Dark Knight — 2nd › 3rd › 4th Job
Each enemy kill grants a Bloodlust stack that increases all damage. Stacks decay over time when not killing. Scales with Final Attack level.
| Level | Max Stacks | Damage Per Stack |
|---|---|---|
| Lv 1 | 3 | 1% |
| Lv 5 | 4 | 1.25% |
| Lv 10 | 5 | 1.5% |
| Lv 15 | 7 | 1.75% |
| Lv 20 (max) | 8 | 2% |
Max bonus at full stacks (lv 20): 16% extra damage.
Procs on normal attacks, Spear Crusher, Dragon Fury, and all other spear skills. Hits the primary target only. Dark Knights additionally heal on each proc.
| Level | Proc Chance | Bonus Damage |
|---|---|---|
| Lv 1 | 10% | 10% |
| Lv 5 | 18% | 18% |
| Lv 10 | 25% | 25% |
| Lv 15 | 33% | 33% |
| Lv 20 (max) | 40% | 40% |
Dark Knight: heals 15% of SpearShred bonus damage, capped at 10% max HP per proc.
Procs on polearm attacks and skills. Hits the main target plus up to 5 nearby monsters on the same platform in front of the player. No life steal on splash hits.
| Level | Proc Chance | Primary Damage | Splash Damage |
|---|---|---|---|
| Lv 1 | 10% | 10% | 10% |
| Lv 5 | 18% | 13% | 13% |
| Lv 10 | 25% | 15% | 15% |
| Lv 15 | 33% | 18% | 18% |
| Lv 20 (max) | 40% | 20% | 20% |
Reworked into a toggle-style Weapon Attack buff. Activating Berserk adds a flat Weapon Attack bonus for as long as it is toggled on. WZ values updated to match the new behavior.
| Mechanic | Value |
|---|---|
| Mode | Toggle (on/off) |
| Effect | Weapon Attack bonus (scales with level) |
| HP threshold mechanic | Removed |
All other Spearman, Dragon Knight, and Dark Knight skills are identical to vanilla v83.
Archer — 1st Job
Provides accuracy and a bonus to weapon attack on top of the standard accuracy boost.
| Level | Accuracy | ATT Bonus |
|---|---|---|
| Lv 1 | +1 | +1 |
| Lv 8 | +8 | +4 |
| Lv 16 (max) | +16 | +8 |
Damage significantly increased over vanilla. Main 1st-job attack hits much harder.
| Level | MP Cost | Damage |
|---|---|---|
| Lv 1 | 6 | ~180% |
| Lv 10 | 10 | ~225% |
| Lv 20 (max) | 14 | 270% |
Fires two arrows at once. Damage per arrow is increased over vanilla, and both hits apply to a single enemy for solid burst.
| Level | MP Cost | Damage Per Arrow | Total (2 arrows) |
|---|---|---|---|
| Lv 1 | 8 | ~100% | ~200% |
| Lv 10 | 12 | ~131% | ~262% |
| Lv 20 (max) | 16 | 162% | 324% |
These skills are identical to vanilla v83. Eye of Amazon adds +150 attack range at max level.
Both Branches — Shared Archer Changes
Reworked into a permanent passive that improves mobility and survivability while wielding a bow or crossbow. Scales with skill level up to max level 20. Requires Bow Booster Lv 1.
| Level | Movement Speed | Jump | Damage Reduction |
|---|---|---|---|
| Lv 1 | +1 | +1 | 1% |
| Lv 5 | +3 | +3 | 3% |
| Lv 10 | +5 | +5 | 5% |
| Lv 15 | +8 | +8 | 8% |
| Lv 20 (max) | +10 | +10 | 10% |
Puppet is replaced by Battle Standard. Drops an indestructible banner on the ground. Party members on the same map gain bonus damage, WDEF, and MDEF for the duration. Cannot be destroyed by monsters.
| Level | Bonus Damage | WDEF Bonus | MDEF Bonus | Duration |
|---|---|---|---|---|
| Lv 1 | 1% | +10 | +10 | ~10s |
| Lv 5 | 3% | +50 | +50 | ~50s |
| Lv 10 | 5% | +100 | +100 | ~90s |
| Lv 15 | 8% | +150 | +150 | ~135s |
| Lv 20 (max) | 10% | +200 | +200 | 180s |
Hunter / Ranger / Bowmaster — 2nd › 3rd › 4th Job
Final Attack is replaced by Precision Shot, a passive that permanently increases critical rate, critical damage, and skill damage for all attacking skills while wielding a bow.
| Stat | Max Level 30 Value |
|---|---|
| Critical Rate Bonus | +15% |
| Critical Damage Bonus | +30% |
| Skill Damage Bonus | +15% |
Damage substantially increased. Attacks up to 6 monsters at once with fire-based arrows.
| Level | MP Cost | Damage |
|---|---|---|
| Lv 1 | ~16 | ~100% |
| Lv 10 | ~22 | ~140% |
| Lv 20 | ~26 | ~190% |
| Lv 30 (max) | 30 | 220% |
Damage per arrow buffed to 150% at max level. 4 arrows fired = 600% total per cast.
| Level | MP Cost | Damage Per Arrow | Total (4 arrows) |
|---|---|---|---|
| Lv 1 | ~16 | ~100% | ~400% |
| Lv 10 | ~22 | ~118% | ~472% |
| Lv 20 | ~27 | ~136% | ~544% |
| Lv 30 (max) | 32 | 150% | 600% |
Shoot monsters at very close range with a high success rate for massive damage, and a chance to instantly kill enemies with low HP. Activation chance, damage, and instant-kill threshold are all significantly higher than vanilla.
| Level | Proc Chance | Damage | Instant Kill (HP ≤ 40%) |
|---|---|---|---|
| Lv 1 | ~50% | ~160% | ~1% |
| Lv 5 | ~65% | ~215% | ~4% |
| Lv 10 | ~75% | ~255% | ~8% |
| Lv 15 | ~83% | ~280% | ~12% |
| Lv 20 (max) | 90% | 300% | 15% |
Fires arrows into the sky that rain down on up to 6 monsters. Deals 3 hits per monster, drastically multiplying its total output.
| Stat at Max Level 30 | Value |
|---|---|
| MP Cost | 28 |
| Damage Per Hit | 160% |
| Hits Per Monster | 3 |
| Total Per Monster | 480% |
| Max Monsters | 6 |
Fires arrows at tremendous speed in a continuous stream. Damage per tick confirmed at 230% at max level.
| Level | MP Per Tick | Damage |
|---|---|---|
| Lv 1 | ~3 | ~100% |
| Lv 15 | ~6 | ~175% |
| Lv 30 (max) | 9 | 230% |
All other Hunter, Ranger, and Bowmaster skills are identical to vanilla v83. Soul Arrow is passive and permanently prevents arrow consumption at max level. Arrow Bomb: Bow deals 170% with 60% stun at max level (Lv 30).
Crossbowman / Sniper / Marksman — 2nd › 3rd › 4th Job
Identical to the Hunter branch version. Final Attack replaced by a passive that permanently increases critical rate, critical damage, and skill damage for all attacking skills while wielding a crossbow.
| Stat | Max Level 30 Value |
|---|---|
| Critical Rate Bonus | +15% |
| Critical Damage Bonus | +30% |
| Skill Damage Bonus | +15% |
Fires a powerful penetrating arrow that hits up to 6 monsters in a line. Damage decreases per target as the arrow flies through. Damage at max level confirmed at 225%.
| Level | MP Cost | Damage |
|---|---|---|
| Lv 1 | ~10 | ~100% |
| Lv 10 | ~16 | ~150% |
| Lv 20 | ~22 | ~195% |
| Lv 30 (max) | 28 | 225% |
Fires ice-based arrows to attack up to 6 monsters at once and freezes them. Damage at max level confirmed at 140% with a 3-second freeze.
| Level | MP Cost | Damage | Freeze Duration |
|---|---|---|---|
| Lv 1 | ~12 | ~80% | 1s |
| Lv 10 | ~18 | ~105% | 2s |
| Lv 20 | ~24 | ~125% | 2.5s |
| Lv 30 (max) | 30 | 140% | 3s |
Attacks up to 6 monsters simultaneously by shooting multiple arrows. Damage confirmed at 160% at max level.
| Level | MP Cost | Damage |
|---|---|---|
| Lv 1 | ~10 | ~80% |
| Lv 10 | ~16 | ~110% |
| Lv 20 | ~22 | ~140% |
| Lv 30 (max) | 28 | 160% |
Fires 4 crossbow bolts at a single enemy. Crossbow Strafe has different damage than Bow Strafe — 100% per bolt for 400% total at max level.
| Level | MP Cost | Damage Per Bolt | Total (4 bolts) |
|---|---|---|---|
| Lv 1 | ~16 | ~65% | ~260% |
| Lv 10 | ~22 | ~78% | ~312% |
| Lv 20 | ~27 | ~91% | ~364% |
| Lv 30 (max) | 32 | 100% | 400% |
Fire crossbow bolts at very close range at a high success rate for big damage, with a chance to instantly one-shot enemies at low HP. Crossbow Mortal Blow differs from Bow — lower proc and damage, but a higher HP threshold for the instant-kill.
| Level | Proc Chance | Damage | Instant Kill (HP ≤ 50%) |
|---|---|---|---|
| Lv 1 | ~40% | ~135% | ~1% |
| Lv 5 | ~52% | ~170% | ~3% |
| Lv 10 | ~60% | ~200% | ~5% |
| Lv 15 | ~65% | ~225% | ~8% |
| Lv 20 (max) | 70% | 250% | 10% |
All other Crossbowman, Sniper, and Marksman skills are identical to vanilla v83. Soul Arrow: Crossbow is a passive at max level that permanently prevents bolt consumption. Requires Crossbow Booster Lv 5.
Rogue — 1st Job
Completely reworked. Double Stab now cleaves multiple nearby enemies on the same platform in front of the player. Handles stacked monsters correctly with a server-side fallback when the client reports zero targets.
| Level | Damage | Max Targets |
|---|---|---|
| Lv 1 | 60% | 2 |
| Lv 5 | 80% | 3 |
| Lv 10 | 100% | 4 |
| Lv 15 | 115% | 5 |
| Lv 20 (max) | 130% | 6 |
Same-platform and front-facing restrictions apply. Debug logging removed from live build.
All other Rogue skills are identical to vanilla v83.
All Thieves — Shared Changes
The Disorder debuff is completely removed. The skill is now a passive Ignore Enemy Defense (IED) damage bonus that applies to all Thief attacks.
| Level | IED Bonus |
|---|---|
| Lv 1 | 1% |
| Lv 5 | 5% |
| Lv 10 | 10% |
| Lv 15 | 15% |
| Lv 20 (max) | 20% |
Assassin / Hermit / Night Lord — 2nd › 3rd › 4th Job
The Java damage formula was completely rewritten. Lucky Seven now correctly scales with LUK, Weapon Attack, and Claw Mastery. Vanilla ignored Claw Mastery and had incorrect LUK weighting.
| Level | Max Damage Per Star |
|---|---|
| Lv 1 | ~80% |
| Lv 5 | ~100% |
| Lv 10 | ~118% |
| Lv 15 | ~138% |
| Lv 20 (max) | 155% |
Attack Count: 2 stars per cast | Max Level: 20 | Scaling factors: LUK × 5 + ATT, multiplied by Claw Mastery.
Drain is replaced by Life Steal, a permanent passive for the entire Assassin branch. Every damaging attack and skill heals the player based on the skill’s level. No active cast required — it applies to all damage dealt.
| Level | HP Restored |
|---|---|
| Lv 1 | 16% of damage dealt |
| Lv 2 | 17% |
| Lv 3 | 18% |
| Lv 4 | 19% |
| Lv 5 | 20% |
| Lv 6 | 21% |
| Lv 7 | 22% |
| Lv 8 | 23% |
| Lv 9 | 24% |
| Lv 10 | 25% |
| Level | HP Restored |
|---|---|
| Lv 11 | 26% |
| Lv 12 | 27% |
| Lv 13 | 28% |
| Lv 14 | 29% |
| Lv 15 | 30% |
| Lv 16 | 31% |
| Lv 17 | 32% |
| Lv 18 | 33% |
| Lv 19 | 34% |
| Lv 20 | 35% |
| Level | HP Restored |
|---|---|
| Lv 21 | 36% |
| Lv 22 | 37% |
| Lv 23 | 38% |
| Lv 24 | 39% |
| Lv 25 | 40% |
| Lv 26 | 41% |
| Lv 27 | 42% |
| Lv 28 | 43% |
| Lv 29 | 44% |
| Lv 30 | 45% |
All other Assassin, Hermit, and Night Lord skills are identical to vanilla v83.
Bandit — 2nd Job
Passive mastery that also grants Critical Rate and a chance to ignore knockbacks.
- Mastery scales from +1 to +10 over 20 levels (every 2 levels)
- Critical Rate: +1% per skill level (1% at Lv1 → 20% at Lv20)
- Knockback Resist: 1% per skill level chance to ignore knockback (1% at Lv1 → 20% at Lv20)
| Lv | Mastery | Crit Rate | KB Resist |
|---|---|---|---|
| 1 | +1 | +1% | 1% |
| 5 | +2 | +5% | 5% |
| 10 | +5 | +10% | 10% |
| 20 | +10 | +20% | 20% |
Passively restores HP and MP when you successfully evade an enemy attack.
- Proc Chance: 20% at Lv1, +4% per level, 100% at Lv20
- HP & MP Recovery: 1% at Lv1–3, scaling to 10% at Lv20
| Lv | Proc Chance | HP/MP Restore |
|---|---|---|
| 1 | 20% | 1% |
| 10 | 56% | 5% |
| 20 | 100% | 10% |
Deals damage and steals an item. On successful steal, grants a temporary Attack Power buff.
- Damage: 110% at Lv1 → 200% at Lv30
- Steal Chance: 30% at Lv1 → 90% at Lv30
- On Steal: +5 ATK at Lv1 → +35 ATK at Lv30 for 30 seconds
- MP Cost: 10 at Lv1 → 24 at Lv30
| Lv | Damage | Steal % | ATK Buff | MP |
|---|---|---|---|---|
| 1 | 110% | 30% | +5 ATK | 10 |
| 10 | 137% | 48% | +14 ATK | 14 |
| 20 | 167% | 68% | +24 ATK | 19 |
| 30 | 200% | 90% | +35 ATK | 24 |
Buffed damage scaling — hits 6 times per cast. Early levels are significantly stronger than vanilla.
- Damage: 71% per hit at Lv1 → 100% per hit at Lv30
- Total damage: 426% at Lv1 → 600% at Lv30
- +1% per level (vanilla was 40%→80% over 20 levels)
| Lv | Per Hit | Total (×6) |
|---|---|---|
| 1 | 71% | 426% |
| 10 | 80% | 480% |
| 20 | 90% | 540% |
| 30 | 100% | 600% |
Chief Bandit — 3rd Job
Focus grants passive Critical Chance, Critical Damage, and increases your equipped shield's WDEF and MDEF.
- Crit Chance: 21% at Lv1 → 50% at Lv30
- Crit Damage Multiplier: 1.03× at Lv1 → 2.0× at Lv30
- Shield Defense Bonus: 3% of shield stats at Lv1 → 100% at Lv30
| Lv | Crit Chance | Crit Damage | Shield DEF |
|---|---|---|---|
| 1 | 21% | +3% | +3% |
| 10 | 30% | +33% | +33% |
| 20 | 40% | +66% | +66% |
| 30 | 50% | +100% | +100% |
Dashes and strikes with incredible speed. Pierces WDEF and always stuns. Can be used without a target.
- Damage: 258% at Lv1 → 500% at Lv30
- 100% stun chance, 4 second duration
- Ignores enemy WDEF 100%
- Casts much faster (reduced after-delay)
- MP Cost: 195 at Lv1 → 55 at Lv30
| Lv | Damage | MP |
|---|---|---|
| 1 | 258% | 195 |
| 10 | 333% | 151 |
| 20 | 416% | 103 |
| 30 | 500% | 55 |
Causes enemies to drop mesos with each hit. At max level, mesos always drop. Autoloot disabled while active.
- Drop Chance: 24% at Lv1 → 100% at Lv20
- Duration: 900 seconds (15 min) at all levels
- MP Cost: 31 at Lv1 → 50 at Lv20
| Lv | Drop Chance | Duration | MP |
|---|---|---|---|
| 1 | 24% | 900s | 31 |
| 10 | 60% | 900s | 40 |
| 20 | 100% | 900s | 50 |
Summons fellow bandits to strike up to 5 monsters. No longer requires a target. Can be cast while moving.
- Hits up to 5 monsters (up from vanilla)
- Damage: 157% at Lv1 → 360% at Lv30
- Increased hitbox size
- Faster cast speed
- MP Cost: 10 at Lv1 → 25 at Lv30
| Lv | Damage | MP |
|---|---|---|
| 1 | 157% | 10 |
| 10 | 220% | 15 |
| 20 | 290% | 20 |
| 30 | 360% | 25 |
Summons a shadow to detonate mesos on the ground. Explodes 1 bag per cast with no delay. Damage scales with bag value. Cannot crit.
- Explodes 1 meso bag per cast (server-enforced)
- Damage scales with meso bag value (merged bags hit harder)
- No cast delay — shadow explodes for you
- Massively increased explosion hitbox
- Cannot trigger Chakra crit
- MP Cost: 58 at Lv1 → 13 at Lv30
| Lv | MP Cost |
|---|---|
| 1 | 58 |
| 10 | 44 |
| 20 | 28 |
| 30 | 13 |
Shadower — 4th Job
Strikes vital spots 4 times. Each hit can crit using Chakra's chance with Assassinate's own multiplier. The final blow has a chance to instantly kill non-boss enemies. Only usable with Dark Sight.
- 4 hits per cast
- Damage: 520% per hit at Lv1 → 950% per hit at Lv30
- Crit Damage Multiplier: 1.05× at Lv1 → 2.50× at Lv30
- Lethal Kill Chance: 32% at Lv1 → 90% at Lv30 (non-bosses only)
- MP Cost: 21 at Lv1 → 40 at Lv30
| Lv | Damage | Crit Mult | Lethal % | MP |
|---|---|---|---|---|
| 1 | 520% | 1.05× | 32% | 21 |
| 10 | 700% | 1.50× | 50% | 30 |
| 20 | 850% | 2.00× | 70% | 40 |
| 30 | 950% | 2.50× | 90% | 40 |
Magician — 1st Job
All 1st job Magician skills are identical to vanilla v83. No custom changes at this stage.
Wizard / Mage / Arch Mage (Fire / Poison) — 2nd › 3rd › 4th Job
Now fires a blazing arrow that strikes up to 3 monsters. Deals 1.5x damage to ice-based enemies and reduced damage to fire-based enemies. Hitting a poisoned enemy triggers Combustion, detonating the poison for bonus fire damage.
| Level | Basic Attack | Targets | Mastery |
|---|---|---|---|
| Lv 1 | 14 | Up to 3 | 15% |
| Lv 10 | 70 | Up to 3 | 40% |
| Lv 20 | 105 | Up to 3 | 55% |
| Lv 30 (max) | 140 | Up to 3 | 60% |
Creates a toxic poison fog that deals % Max HP damage per second to trapped enemies. Range is maxed at level 1 (QoL buff — no need to max range before use). Synergizes with Explosion and Venom Mastery.
| Level | Attack | Mastery | Poison Rate | Duration |
|---|---|---|---|---|
| Lv 1 | 15 | 15% | 0.25% HP/s | 4s |
| Lv 10 | 80 | 40% | 1.25% HP/s | 22s |
| Lv 20 | 120 | 55% | 2.0% HP/s | 34s |
| Lv 30 (max) | 150 | 60% | 2.5% HP/s | 40s |
Using Explosion inside an active Poison Mist removes the mist and triggers a stronger explosion.
Attacks up to 8 surrounding monsters with a fire explosion. If cast inside an active Poison Mist, it consumes the mist and triggers a stronger explosion. Applies Burn to all targets.
| Level | Attack | Mastery | Burn Rate | Burn Duration |
|---|---|---|---|---|
| Lv 1 | 20 | 15% | 0.25% HP/s | 4s |
| Lv 15 | 110 | 50% | 1.75% HP/s | 30s |
| Lv 30 (max) | 150 | 60% | 2.5% HP/s | 40s |
Targets: 8 | MP cost at max level: 50
Seal is replaced by Venom Mastery, which strengthens Poison Mist. Poisoned enemies take increased mist damage and suffer reduced WDEF/MDEF. Boss-level monsters receive a reduced effect. Requires Element Amplification Level 3.
| Level | Poison Mist Damage Bonus | Enemy WDEF/MDEF Reduction | Boss Reduction |
|---|---|---|---|
| Lv 1 | +1% | −2% | −1% |
| Lv 5 | +5% | −8% | −3% |
| Lv 10 | +10% | −14% | −4% |
| Lv 15 | +15% | −20% | −5% |
| Lv 20 (max) | +20% | −25% | −7% |
Splashes a volatile poison drop that hits twice. Burns the target over time and temporarily reduces their Weapon DEF and Magic DEF.
| Level | Spell Attack | Hits | Mastery | Burn Rate | DEF Reduction |
|---|---|---|---|---|---|
| Lv 10 | 100 | 2x | 40% | 1.5% HP/s | −20% |
| Lv 20 | 150 | 2x | 50% | 3.5% HP/s | −40% |
| Lv 30 (max) | 190 | 2x | 60% | 5% HP/s | −60% |
MP cost at max level: 22 | Burn lasts 40 seconds.
Gathers magical particles into a powerful explosion hitting up to 6 enemies. Deals extra damage to enemies affected by Poison or Burn, making it the finisher in the FP combo loop.
| Level | Max Attack | Mastery | Targets |
|---|---|---|---|
| Lv 10 | 200 | 50% | 6 |
| Lv 20 | 360 | 65% | 6 |
| Lv 30 (max) | 500 | 80% | 6 |
MP cost: 50 | Bonus damage applies to Poison AND Burn simultaneously.
Meditation now grants +30 Magic Attack to all party members at max level, up from +20 in vanilla. Duration remains 900 seconds.
| Level | Party MATK Bonus | Duration | MP Cost |
|---|---|---|---|
| Lv 1 | +2 | 60s | 10 |
| Lv 10 | +16 | 510s | 10 |
| Lv 20 (max) | +30 | 900s | 10 |
Unchanged from vanilla. Strikes up to 15 monsters with massive fire damage.
| Mechanic | Value (max level) |
|---|---|
| MP Cost | 3500 |
| Basic Attack | 700 |
| Targets | 15 |
All other Fire/Poison Wizard, Mage, and Arch Mage skills are identical to vanilla v83.
Wizard / Mage / Arch Mage (Ice / Lightning) — 2nd › 3rd › 4th Job
Buffed from a single-target hit to strike up to 3 monsters twice and freeze them. Fire-based monsters take 1.5x damage; ice-based monsters take only half damage.
| Level | Basic Attack | Hits | Targets | Mastery |
|---|---|---|---|---|
| Lv 1 | 14 | 2x | 3 | 15% |
| Lv 15 | 62 | 2x | 3 | 45% |
| Lv 30 (max) | 100 | 2x | 3 | 60% |
MP cost at max level: 24 | Freeze applies to all 3 targets.
Magic Attack buff for all nearby party members. Buffed from +20 to +30 MATK at max level.
| Level | Party MATK Bonus | Duration | MP Cost |
|---|---|---|---|
| Lv 1 | +2 | 20s | 20 |
| Lv 10 | +16 | 110s | 20 |
| Lv 20 (max) | +30 | 200s | 20 |
Attacks all surrounding monsters with a thunder bolt. Hits 2 times per cast.
| Level | Basic Attack | Hits | Mastery | MP Cost |
|---|---|---|---|---|
| Lv 1 | 6 | 2x | 15% | 15 |
| Lv 15 | 37 | 2x | 45% | 30 |
| Lv 30 (max) | 60 | 2x | 60% | 40 |
Seal is replaced by Elemental Focus, which channels Ice and Lightning essence to boost all Ice- and Lightning-based attack damage for a set duration.
| Level | Ice/Lightning Damage Bonus | Duration | MP Cost |
|---|---|---|---|
| Lv 1 | +2% | 10s | 8 |
| Lv 5 | +8% | 50s | 12 |
| Lv 10 | +16% | 100s | 16 |
| Lv 15 | +22% | 138s | 19 |
| Lv 20 (max) | +30% | 200s | 21 |
Also shown as "Elemental Focus" in skill inventory. Requires Element Amplification Level 3.
Gathers lightning power into a spear attacking a single enemy. Unchanged from vanilla.
| Mechanic | Value (max level) |
|---|---|
| Attack | 280 |
| Mastery | 60% |
| MP Cost | 24 |
Fires ice blocks at multiple enemies. Buffed to hit 2 times with 200% Attack Range. All struck non-ice monsters freeze. Cannot hit more than 6 targets.
| Level | Attack | Hits | Mastery | Max Targets |
|---|---|---|---|---|
| Lv 1 | 14 | 2x | 15% | 6 |
| Lv 15 | 80 | 2x | 45% | 6 |
| Lv 30 (max) | 135 | 2x | 60% | 6 |
MP cost at max: 50 | Attack Range: 200% | Ice-based monsters cannot be frozen.
Attacks a single monster then chains high-voltage lightning to surrounding monsters. Completely rewritten server-side. Hits 3 lines and chains to up to 6 enemies total.
| Level | Basic Attack | Lines | Max Targets | Mastery |
|---|---|---|---|---|
| Lv 1 | 20 | 3 | 6 | 15% |
| Lv 15 | 120 | 3 | 6 | 45% |
| Lv 30 (max) | 210 | 3 | 6 | 60% |
MP cost: 25 | Same-platform chaining restriction applies.
Combines Ice and Lightning magic in a single strike. Very effective against monsters vulnerable to ice or lightning. Freezes the target for 2 seconds if struck.
| Level | Attack | Mastery | Freeze | MP Cost |
|---|---|---|---|---|
| Lv 10 | 90 | 40% | 2s | 14 |
| Lv 20 | 120 | 50% | 2s | 18 |
| Lv 30 (max) | 140 | 60% | 2s | 22 |
Unchanged from vanilla. Summons spears of ice striking up to 15 monsters with massive ice damage.
| Mechanic | Value (max level) |
|---|---|
| MP Cost | 3500 |
| Basic Attack | 700 |
| Targets | 15 |
All other Ice/Lightning Wizard, Mage, and Arch Mage skills are identical to vanilla v83.
Cleric / Priest / Bishop — 2nd › 3rd › 4th Job
Buffed from a single-target attack to hit up to 3 enemies. Remains highly effective against undead and devil-based monsters.
| Level | Spell Attack | Targets | Mastery |
|---|---|---|---|
| Lv 1 | 18 | Up to 3 | 15% |
| Lv 10 | 85 | Up to 3 | 40% |
| Lv 20 | 120 | Up to 3 | 55% |
| Lv 30 (max) | 150 | Up to 3 | 60% |
Completely reworked. Instead of an EXP/drop rate buff, Holy Symbol now grants a Weapon Attack and Magic Attack bonus to all nearby party members, making it a powerful offensive support buff.
| Level | Weapon Attack Bonus | Magic Attack Bonus | Duration |
|---|---|---|---|
| Lv 1 | +1 | +2 | 30s |
| Lv 10 | +6 | +11 | 100s |
| Lv 20 | +11 | +19 | 150s |
| Lv 30 (max) | +15 | +25 | 180s |
EXP and drop rate bonuses removed. Pure offensive party support.
Buffed to hit 2 times per cast, doubling its effective output against undead and devil-based monsters.
| Level | Attack | Hits | Mastery |
|---|---|---|---|
| Lv 1 | 30 | 2x | 15% |
| Lv 15 | 85 | 2x | 45% |
| Lv 30 (max) | 135 | 2x | 60% |
The vanilla snail-transformation debuff is completely replaced by Holy Corruption, a self-buff that transforms your Heal into an offensive weapon and reduces all spell MP costs.
| Mechanic | Value |
|---|---|
| Effect | Heal now damages living monsters |
| All spell MP cost reduction | −20% |
| Duration (max level) | 180 seconds |
| MP cost | −50 |
While Holy Corruption is active, Heal deals damage to living monsters in addition to healing party members. Undead still take bonus damage from Heal normally.
All other Cleric, Priest, and Bishop skills are identical to vanilla v83.
Pirate — 1st Job
All 1st job Pirate skills are identical to vanilla v83. No custom changes at this stage.
Brawler / Marauder / Buccaneer — 2nd › 3rd › 4th Job
No custom reworks for the Brawler branch at this time. All skills function identically to vanilla v83.
Gunslinger / Outlaw / Corsair — 2nd › 3rd › 4th Job
No custom reworks for the Gunslinger branch at this time. All skills function identically to vanilla v83.
Shared Server-Side Systems
HP washing is not required or expected on ClassicStory+. The server is balanced around base HP values so every class can survive end-game content without sacrificing AP into HP during leveling.
| Mechanic | Value |
|---|---|
| HP washing | Not required |
| Balance target | Base HP values only |
| AP usage | Spend AP freely on primary stats |
A global passive system that adds bonus damage after successful attacks on all classes. The aura effect is applied server-side and stacks with all other custom damage sources.
The server’s damage validation was updated to recognize all custom mechanics and prevent false autobans from legitimate custom skill damage.
| Custom Source Whitelisted |
|---|
| Endure → Critical Training crits |
| Bloodlust stacks |
| SpearShred bonus damage |
| Reaping Arc splash |
| Pulverize / Stun Strike procs |
| Precision Shot (Archer) bonuses |
| Precision Instinct (Thief IED) |
| Life Steal healing |
| Combustion explosion damage |
| Scarecrow Aura bonus damage |